The Snagmire

The Snagmire is the colloquial name for what has often been marked on the maps as The Great Southern Marsh, a land now sparsely populated in The Sarriahn Dynasty.

History
Little is known of the history of the Snagmire, except that it has not always existed. Old tomes and histories speak of land cultivation in the area and of the river flowing straight to the sea, without mention of swamplands or bogs.

For more than 200 years, the Ahrezi have inhabited The Snagmire, spreading rumors outside the area that they were incredibly dangerous goblins, or ghosts, or ghouls, with the ultimate aim of keeping people out of The Snagmire. They created the port of Nesthaven sometime in the previous two decades.

Places
The Ahrezi avoid the ruins of Starhold, a keep which pre-dates them. According to their lore, it was a keep in ruins before they arrived. It is now supposedly occupied by a powerful Woods Witch.

Nesthaven is rumored to be a pirate's cove, and is, but largely operates as the base of operations for the Ahrezi men as a whaling port and port-of-call. It is known among pirates as a good place for smuggling, gambling, opium dens, and houses of ill repute.

The flatlands are an expansive bog area spreading out beyond the swamp for hundreds of yards. There is no clear path through this.

Kanga's Keep is an elevated wooden structure on stilts used by Kanga to keep away from swamp creatures.

Flora & Fauna
The Snagmire has natural defenses in addition to the myths created by the Ahrezi. This includes poisonous plants and mushrooms, dangerous mammals and reptiles, as well as bullywugs, swamp trolls, goblin raiders, etc.